![]() The source material has "generalized CADs". Or maybe an amulet that lets you just install more psi triggers.Ģ. For example, a belt slot that ticks every time the players altitude changes giving you the chance to write a worthwhile feather fall spell, or a ring that lets you keep one extra spell in reserve with the caveat that it takes all your Psi to cast. It'd be nice to have Psi baubles that give us more triggers. If we had actual rotation matrices, we could do this directly and it wouldn't obviate the need for cross products anymore than vector projection does.ġ. That's fine, but then locks us to that plane. Right now, the way we historically do this is by taking the cross product of the vector with a unit vector that forms the plane we rotate on. It'd be really nice to get the "right facing vector" by describing a rotation of an axial vector. Right now, any spell that has more than one conjure, break or place effect is locked to working on one axis. ![]() A way to treat the XY, XZ, and YZ planes uniformly for the purposes of vector rotation. The further down the list, the more questionable it gets.Ġ. I have listed these in order of likelihood that they're balanced and how much I think they'd help the general player population.
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